Brake Stamping Machine

Overview:

Client:

This client commissioned us to create a video that detailed their brake-processing machine that would serve as a way to education prospective customers and add content to their marketing team’s portfolio.

The Problem

There was a need to have not only a CAD model converted into a mesh with materials but also a detailed showcase of how the machine works with brake pads. Traditional CAD renders were not going to cut it.


Our Solution

After converting the CAD into a geometrical mesh complete with materials and accurate screens, we used Unreal to set up animations as well as render them into an image sequence which was then edited into the video you see below.

The Results

They received a video that ran through the process of stamping a fresh brake pad and molded into the typical result most customers are used to seeing. We managed to use Unreal 5 as a proper rendering tool for not only game-oriented use cases but for other industries that could benefit from its use.

Lead Witch Studio Role

LWS provided all the modeling, conversion, lighting, animation materials, rigging and rendering.


unreal engine logo

SOFTWARE

IN COLLABORATION WITH

MOMENTUM USA, INC.

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