SophieX Update
Overview
Our client's customer wanted to do some updates to their original avatar, Sophie X, who acted as the company's mascot and interactive assistant that gave presentations, answered customer questions and started in promotional content. They were seeking a redesign of her look to match the improvements on IClone's avatars and combine it with the rendering capability of Unreal 5's Metahuman.
Our client reached out to us to assist with these updates, knowing that we specialize in experimental systems and have deep expertise in Unreal Engine.
Client: Pluto
Industry: Agency, Immersive Content
The Problem
We were approached for an update to their existing avatar to be used in internal marketing, information, and promotional resources that could react dynamically to certain inputs and have more believable movements
Legacy model was in the uncanny valley and they wanted it to be useable in a real-time engine (Unreal)
They had a small library of pre-baked animations for any interactive dialogue discussions and limited/unnatural movement.
Our Solution
Using Character Creator 5, Iclone 8 and Unreal 5, we crafted a new look, optimized her in-engine performance and rigged her mesh for animation
This included several rough animations that showed more natural gestures, movement, and believable responses to questions
She was ported into Unreal 5 to put her in different environments and idle animations that could be ported to future iterations.
The Results
In 2 days we had:
New rigged avatar with several outfits
Several lip-synch animations
Various idle and speaking gesture animations
Finalized skeletal mesh for Unreal 5
Created a strong template for future iterations
SOFTWARE
IN COLLABORATION WITH
NEXT STEPS
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