Point-Cloud Driving Simulation

Details

In association with Multi-Matic, we worked with our client to create a fully customized virtual track that could be edited and updated to their specifications. These were plugged into the client's custom hardware that would provide real-time feedback to the driver and be used as training for various races, user-testing, and vehicle types across tracks. This allowed driver-focused feedback without having the wear and tear of a full-scale vehicle and allowed a pipeline to be able to create and add any custom cloud-point data of a road surface and load it into the hardware, instead of relying on a third-party source.

Unity Engine

Deployment

Environment

Lighting

Material Creation

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Modeling

Optimization

Programming

Rendering

Details

Designed for

In association with

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Media

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Images

From top-left to right: Projector View, External CAB view, and Driver Viewing
 
 
 
 
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